Friday, 6 December 2019

Game Journalism Day 2

It's day two. Time to check out the death train.
There it is, at the end of the train station. This is the only photo I got of it because as soon as I tried to investigate, I got the scare of my life! Well, it wasn't that scary, but I wasn't expecting it so soon. I had a plan to grab what I could and run back to my airship but noooooo.

The game announced that there was an 'earthquake' and one of the large mounds - they look like demented mole holes - that I had seen at every place I stopped appeared. I immediately ran - I am nothing if not a coward - but it followed me. My airship wasn't far away, and I had made preparations before this so I could just jump on it and get the heck out of dodge. 

There she is!
Here's a tip; unless you scavenge mercilessly, it's unlikely you'll find anything helpful. And after the seeker know you exist, scavenging will get MUCH harder. So I suggest you set up a work table on your balloon. It may look a little funny and limit where you can stand, but when the seeker gets a good hit in right before you get away and you need to make bandages, you'll thank me.

Another tip I forgot to mention; wells run dry, apparently. So if you get into town and you don't find a canteen somewhere - which I didn't - just drink all the water anyways and then try and find as many water skins as possible. 
That's where one of my favorite things in the game comes in. 
I know I'm getting off topic and you want to hear about how I got away from the sand demon, but I'll get back to that. 
One of the best things in this whole game are the cacti. Not these:

While these are good, you can only really get fibers from these. But thats a great thing to have, because you are definitely going to need bandages. You make bandages from fibers and alcohol, which I'm sure you'll find along the way. 
THESE are the ones I really really like. See that purple thingy? That's a cactus fruit. Not only do you need nothing to harvest these, but you can eat them. When you eat them, they restore hunger AND thirst. I picked at least 10. I love them. 

Back to the seeker issue. As you can see, I got away, after he got a good hit in. I turned around to watch and saw him. He's a spiky glowworm thing with claws, that apparently has gotten quite the taste for human flesh. 
So that's fun. 
If you look closely you can see him, but I'm too much of a coward to go down there and get a better photo. I can only imagine asking the seeker to stop and pose. 

So here I am, flying aimlessly, trying to make things that will prevent me from dying. 
Here are some things you definitely need to make: 
a work bench. Very useful. If you go ham on the spinner on your mouse, it will open into build mode, which is the only place you can build a work bench.
Stone axe. Without this, you're pretty much screwed. Make one. 
Bandages. The seeker is a beast that likes to scratch at you as you try to start up your woodstove. The ability to make bandages is great. 
Noisemaker. I'm getting a little ahead of myself with this one, but geez it's a good thing to have. 

Back to the chase! 
I landed after seeing this abandoned caravan. The only useful thing in here was the alcohol, but I did see a vulture which was pretty neat. 
I got out of here before seeker could get to me.


And then there was this place. 
Cute little rancher, right?
See the seeker icon under all my bars? I didn't know if that meant he was near, or he heard me, but I was willing to risk it to get a few supplies (and progress the games plot, obviously). 

Thinking back, it was not the smartest thing to do, but look at all the stuff I found! I was sure some of that was useful somehow. 

This is where you'll find some bells. I found it on a dead cow, and there was one just laying in the sand. I tried very hard to be silent so he wouldn't find me but, well, it was futile. 
Here's another 'pro'-tip for surviving this game: Be observant. 
I knew that at some point the seeker would come here, there was an icon on my screen for pitys sake. Every time I moved anywhere all I was thinking was about the closest possible escape route. 
I learned that you are pretty fast just while walking - a speed walker, I guess - and that's usually enough to get away from the seeker. Also, if you're just walking, he's less likely to hear you. 
I guess if you sprint, everything in your bag rattles around and he hears that. So just walking is usually enough to get away. 

Anyways, the point to the whole tangent is I only got away because I realized that one of the mounds he'd made in the past made it possible to get onto this roof. So when he showed up, I jumped up onto the roof. Apparently he can't jump, which makes sense because he doesn't have legs. 
There was also a case up here with alcohol in it which I used to make bandages later.


He went into the barn under me and did get a good hit in before I managed to get away. But the key here is I managed to get away! 

Another successful gaming session where I was too much of a coward to learn anything at all. But I did make a noisemaker, which I plan to throw at the earliest convenience. 
If you look, you can see the seeker is still in the barn, which is hilarious because I am flying away. 

I think my next order of business is to make a crate or something to put all my stuff in. A bed would be nice too. I think tomorrow I'll have to stop somewhere and do some building. 

So here's a recap:
You can eat food tins, which you find, and cactus fruit, which you farm. You can see both in my quick select. In the picture above the cacti fruit is number 3 and the tin is number 5. 

Wells run out of water, so finding water skins is essential. A canteen would be nice too, but I don't know anything about those yet. My water skins are number 4 on my quick select bar. 

Make a workbench! Make an axe! Be self-sufficient!

Be observant of ways to get out, try and land as close to your destination as possible. Walk instead of run at any times that you can. Make a noisemaker so you can get away. Build things so you have more room on your floating prison. Stick it to the seeker and make a chair or something so you can watch him following you and laugh in the lap of luxury. 

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